Thursday, March 30, 2023

A World With No Extras VI: Effort Over Time Stacks Up

I am going to forego the links to previous WWNE posts.  At some point I'll make an index.  Probably.

I have set a few goals for myself in terms of writing - one poem and one story per month, and this bent-ass version of Dungeon23 I'm doing where I make a character every day instead of a room.  Goals have been met. I wrote my poem for the month early; I wrote a couple of them, actually, but am split on posting them. I have been working on my story for the month, something semi-autobiographical, and I'm actually happy with the total output (over 10k words) but I’ve gotten to a point with it where I feel kind of blocked and am reconsidering my approach – I may do just random vignettes sewn together from bits of my existence that I find myself compelled to revisit because they evoke such strong emotions in me without trying so hard to string them together in a way that creates a meaningful overarching narrative. Or I may reframe it in third person - that might free me to access some of the emotional content I'm having a hard time with.  Bah. I don’t know. In the meantime, I’ve done something I often do when I feel kind of blocked up in one art, which is to switch up. I’ve been working on some visual art – kinda trippy pen and ink stuff, hopefully I’ll have something to show for it in another couple of days.

It really is interesting to note how consistent effort stacks up over time. The below bit just sort of touches on the relationships between a few of the characters I wrote up this month – there are a lot of other characters and a lot of other connections – I found the bit here almost effortless to write because it had all basically been done for me already, little by little. Maybe I really will do a novel at some point, lol.



The place I’ve written about this month is called Shattering Stone, an area of Red City that is, if anything, even more heavily disinvested in than Devil’s Torso. There’s a small patch of woodland in the center of Shattering Stone where a tent city has sprung up. The folks living there are often referred to as the Troglodytes, or just the Trogs. Most of these folks are simply not functional. They are deep in mental illness or substance abuse and live mainly in their own pain.

Wayne Copeland has been experimenting with entheogens for most of his life. He grows Salvia Divinorum, Fly Agaric mushrooms, and Morning Glory on a muddy patch of land behind the tents. He is no longer grounded in consensual reality and lives more or less in his own world where he communicates with numinous powers. While he is very rarely violent, he is unpredictable, and he scares Elia Landry, who stops by the Trogs encampment with some regularity to check on her brother Makai; every time she does so it hurts her to see the state he is in, but she cannot stop. For his part, Makai is grateful for his sister’s attempts to help him, but he is determined, along with Marshal Callahan, to drink himself to death.

Marshall was once a pretty conventional person; he worked at a salaried position, was married, had children, the whole thing. One of those children went missing, only to turn up dead months later, her poor body used and abused beyond reason. The stress wracked the marriage. Initially there were recriminations on both sides. This drove a wedge between him and his wife, and thus, when the body was found, they were unable to trust each other and could not grieve together. Instead of sharing and lessening it, each retreated inward with their own hurt, where it grew and grew. At the end of the marriage, they had not only not spoken to each other for several months, they had stopped even acknowledging the other’s presence. One day, Marshall wandered out of his nice house and into the street without a single backward glance. He has been trying to kill himself with booze ever since.

The Trogs are mostly older – kids who are homeless often wind up at Rack House. This is an abandoned mansion, a remnant of older, more prosperous times. There is no electricity and no running water, but as one of the kids that stayed there said, “Who the hell needs that shit anyway? We have each other.” They are runaways almost to a one, almost all of them fleeing from some intolerable circumstance at home; some of them have gone from the frying pan to the fire – Alana Merritt, a pretty girl with piercing blue eyes and raven hair who is a budding alcoholic, is being carefully targeted by a woman named Kaiya Fleming. Kaiya is a procuress. She was the one who kidnapped Marshal’s daughter, who was sold to Johnny Sharpe for the entertainment of his most distinguished clientele. She is a predator through and through, though it is only her experience as prey that made her so good at finding the right levers for exploitation.

While all the people who stay at Rack House are kids, Rocco Manning is really still a child. He’s thirteen years old and ran away earlier this year after finding out that his father, Luca, is a crew boss for the Red Cartel. Rocco despises his father and what he does for a living so much so that he would rather take his chances on the streets than accept having to live under the same roof with a man he considers a beast.

One of the ironies of Rocco’s relationship with his father is that he has run away to the neighborhood his father works in, though neither is aware of the others presence. In an abandoned factory in the middle of Shattering Stone there is a secret trap door. This leads to a facility where the Red Cartel manufactures and prepares drugs for traffic, a place Luca thinks of as “the office.” Luca has regular meeting with Quinton and Kiss Barnett, but he also sells product to Gabriella Riva’s Grey Disciples, to Dylan Faulkner, and even to Lee Riggs from time to time. Luca is highly trained in chemistry, and though he never talks about it, his initial motivation for learning was to help others; he wanted to develop new drugs that might have saved his mother, who died of cancer. Her sickness forced him to drop out of school to take care of her, and he had a series of low paying and demeaning jobs that barely supported the family as she got sicker and sicker. Watching the progression of the disease, combined with being denied his dreams began to twist him, and when she died, he broke altogether. He was an easy target for the Cartel leadership, and compromised himself willingly, seeing the drugs he ships as one of the only things that grants surcease from pain of existence. Luca’s people are working on several strains of benzodope, everything from “tranq” which relies heavily on xylazine and turns those who use it into something resembling the walking dead complete with rotting flesh, to “grey death,” a mixture of heroin, oxycodone, benzos, and carfentanil that looks like powdered concrete.

This is all produced under the auspices of Jace Blanchard, who is part of Cartel leadership. Jace does not fear being caught. He has a pet assassin, a woman named Luna Owens. Luna is a true psychopath. She simply does not feel empathy and does not see anything wrong with killing. She is physically strong, but more than that, she has an instinctive understanding of leverage, and knows how to get maximum power out of her frame. Her preferred method of attack is ligature strangulation; she wants to feel you die. She finds the sensation pleasurable and it makes her feel powerful. This is innate to Luna; it’s simply how she was born. She may have gone through life without ever actually killing anyone though, were it not for coming into contact with Blanchard, who recognized instantly that Luna was acting in a socially acceptable way; the key word being acting.


Next up: Sovereign Mount. This is where many of the folks who really run things live, the four noble houses – so I might actually characterize the Duke a bit, though I’m not sure about that yet. I know I will be characterizing the Duke’s assassin cadre – Blackmouth being one of these, along with a man named Dust and at least two women – Grandmother, who runs the show, and Darling, who is only six.

Oh!  And I am working on a totally homegrown dungeon as the penultimate encounter area for the players in my current campaign.  So that will probably be coming sometime in April as well (FINALLY SOMETHING GAMEABLE!)!!!!

Tuesday, March 21, 2023

Recasting Music for Creative Purposes and also STANKFACE

The other day I was talking about a technique I use sometimes to jumpstart my creative process from time to time, and a few folks expressed interest in hearing a little more about it. Specifically, this involves listening to music and building a world out based on what I am hearing.

Before I really get into this I should say that I don’t listen to music when I am writing, or really when I am doing any other activity (except driving). I have a hard time with the idea of “background music,” the same way I have a hard time with the idea of a “background book.” For me, it’s a totality, something that totally absorbs me. I actually find it distracting to have music on when I want to accomplish something else – inevitably I get pulled into the sound, and cease paying attention to whatever it was I may have been doing. I don’t know why driving is different, but it is. There’s probably a whole neuroscience paper in there somewhere. I also want to acknowledge this post by Dave McGrogan over at Monsters & Manuals, which is a very similarly inspired exercise in creativity. And if he ever actually does it, I vow I will do a dungeon based entirely on the Inner Mounting Flame by the Mahavishnu Orchestra.

At any rate, I’m not sure if I just watched Fantasia one too many times growing up or if I have a mild form of synesthesia or what, but sounds often equate to images for me, sometimes very specific images. Obviously, music is diverse and to some extent subjective, so I don’t think that other people would necessarily experience the same images I do when I listen to music, but I do know from talking about music to others that my descriptions dovetail with their experiences pretty well. As long as the cultural language is the same, I think there will be a sort of universal overlap in the kinds of images imagined given a particular piece of music.

At one point in an earlier post about nonsense poetry I talked a little about how my creative process often involves meaningless vocalization and how this can kind of relieve tension for me in an odd way. I think that the way I use music to help me create is probably related, though it seems to me that it is also much more accessible. At least I hope to present the basics of it here in a way that is accessible enough to other people that they could use it.

What I do is seek out words that describe the sonic experience for me and then recast those words to a world or item or character. I have a few examples below. I’ve been listening to Justin Broadrick’s stuff from Jesu and Godflesh almost nonstop recently, so I’ll start with one of those, but I also wanted to try a few things that people are more apt to have heard themselves, or that might be easier to digest at least. One thing to keep in mind is that the same sonic experience can be used more than once, and that sometimes listening to a piece at a different time will give different impressions, so it can be worth “mining” a musical piece this way more than once. Also, it can be useful to do this with full albums to build out a world the way Dave talks about doing with Romantic Warrior in his post, or to take whatever it is you have come up with and extrapolate from there for more material. If it is place, who or what dwells there? If it is a person, what is their environment like? Etc.  And last, of course you can do this with other forms of art if you like - an image or sculpture, for example.  For me music hits the sweet spot between abstract and concrete where there is a lot of space for my imagination so that is what I use, but I'm certain others might be inspired by different things.

NOW THEN. I want to talk about STANKFACE. On an almost completely unrelated note, I found out not long ago that the stankface is universal among musicians. This is something I have done with peers, and seen peers do though we never knew what it was called. Musicians I have met for the very first time have made this face at me, and I them, and it was interpreted correctly. It’s a facial expression a musician wears when he hears something another musician has done that is just dirty. Wrong, funky, nasty, disgusting, demented… however you want to say it, it’s a reaction to hearing someone do something incredibly impressive that goes beyond mere technical skill and it is the same look someone gets on their face when they have smelled something STANK, a look that says “What is that GODAWFUL SMELL?” I never noticed how universal it was, but it seems to be something pretty much anyone who ever played a lick of rock, jazz, funk, or blues does instinctively. It's the expression you make the first time you hear something like Maggot Brain if you are a guitarist ("Play it like someone just told you your momma died.") or maybe something like Soothsayer (Buckethead).  I am sometimes exceptionally slow on the uptake, so this might come as old news to some of you but it was hysterically funny to me to stumble on this and I felt it absolutely necessary to share it.
 

STANKFACE


OK, so endeth the portion of the post on STANKFACE.  On to some examples.  I'm not embedding the tunes here, as I gather embeds to YT don't work on mobile through blogger, but I will leave YT links for anyone curious.


Godflesh – Godhead - https://www.youtube.com/watch?v=vvWIgLlHdgY

lurching, slow, majestic, cold, bleak, frozen, desaturated, white, monolithic, churning, fire, beauty in the midst of ruin, tolling, clarion call, defensive, drawing in, towering, shadowed, old, ocean, mountain, timeless, unique, crushing, falling,

PLACE:

A huge and ancient bronze bell floats high in the remains of a great and alien fortress, a single tower standing amongst the fallen basalt monoliths. Shadow and night render it a carbonized silhouette. A sharp shard of starlight slices a slim line through the darkness and reveals lurching runes hammered into its lip and encrusted with a patina shaded like the churning sea. It tolls once, resounding over the bleak snows, the long reverberations haunting both the white dells and the icebound mountaintops where the secret fires burn. The harmonics dwindle and finally fade away, leaving silence to stalk the ruin.


Ramones – 53rd and 3rd - https://www.youtube.com/watch?v=rsWzB1u1njQ

Energetic, leather, primitive, straightforward, strong, speed, brawny, direct, criminal, razor, urban, prostitution, androgyny,

PERSON:

Emil stands six foot two. His normal costume is a pair of blue jeans, motorcycle boots, and an open, spiked leather jacket with no shirt. Years of sniffing glue have left him with vicious mood swings. These have undermined his ability to function in society or hold anything vaguely resembling a steady job, but he’s found a way to get by as a rent boy. He’s smooth-muscled and slightly androgynous with gimlet eyes; johns find his appearance attractive but ever-so-slightly sinister for reasons they cannot articulate, and he’s usually the last of the rent-boys to get a buddy. The last time this happened the guy gave him a hard time about the money, and Emil, desperate, dopesick, and out of patience, got so fucking pissed off that he just lost it, stabbed the guy in the throat over and over, and took his wallet.

He's pretty sure no one saw anything.


Miles Davis, Bitches Brew - https://www.youtube.com/watch?v=cwcmT_85Gbs

Loose, relaxed, green, sly, skilled, dynamic, bird on the wing, mysterious, snakes, murky, dark, deep, sinister, wooden, swamp, secretive, androgynous, soupy, mist, fog, rain, rivers, slow, sliding, oozing, skin, rot, sensuality, sex, sweat, heat, steam, flowers, undertow, feminine, sorcery, lurking danger

PLACE:

A sluggish black river slithers slowly through the twilit rainforest, the setting sun staining the flora orange. Everything alive and moving. Brightly colored birds flap about in the dark canopy, their wings double-chopping as they flit from one ancient tree to another. The heat makes the rain evaporate into a steaming mist that hangs almost as heavy in the atmosphere as the stench of decomposing flesh. The trees and bushes are slick with moisture, the massive, glossy leaves dripping as if they sweat. The air is thick with pollen and humidity, redolent of death but with a floral undercurrent that is almost sensual, an almost feminine musk. The currents of the dark water flow around the swollen roots of cypresses, slopping against the smooth bark of pylons made from rhizomes. The river is thick and murky with dirt that hides fish and turtles who wear the ghastly and patient countenance of things that live their entire lives under water, while the banks are brown with dense, leaden slime and mucosal mud.


It's almost too easy to do this with classical pieces. I thought about doing Prokofiev’s Knight’s Dance or Ravel’s Bolero or something. Then there are pieces like Half Wolf Dances Mad in Moonlight which sounds exactly like the title, a crazed and whirling thing, with animal instincts for violence and humankind’s appreciation for beauty. I’ll do something else from the same album, the title piece, Winter was Hard.


Kronos Quartet, Winter Was Hard - https://www.youtube.com/watch?v=wHYVDKGknMk

Sorrow, grey, old churches, graveyards, fields, early spring, snow and grass, crows, smoke, wreckage, rain

PLACE:

It is early spring; the green is just beginning to return to the tan grass that stretches away on the plain. A battle was fought here, and not long ago. The dead and the wreckage of war covers the field; carrion, carrion, mors vincit omnia. Crows sit atop the abattoir, pecking at eyes and tearing bits of lip and cheek from skulls. There are no fires anymore, only smoke that colors the air as grey as the lowering sky. Why is April the cruelest month? It is in the lilies of the valley and the crocuses that bloom among the corpses that you will find an answer.


So: there are a few examples! I hope this was useful! I would love to hear from anyone who tries this method out and see what you come up with.

Tuesday, March 14, 2023

The Deep Machines

The factory ran day and night, and no one knew why. The heat and the noise was constant. Machines thundered as they stamped strange shapes from sheet metal and deposited them onto conveyor belts, thousands of pieces rushed along a production line, robotic instruments making slight adjustments to them constantly. As they clattered along the belt, they would be sawed, and bent, and have strange substances piped upon them in precise places, and finally they would be dropped onto yet another belt made of linked metal chains that went into an industrial furnace with a yawning mouth that could easily swallow a man.

Thin men tended the machines, floating from one part of the machinery to another like drugged insectoid drones. The noise was deafening. No one could hear anything except the constant roar of a thousand plates of steel being punched and cut by a thousand machines, the clatter of one hundred thousand pieces of metal along the ten thousand conveyor belts, and the deep inhalation of a thousand industrial furnaces. These all merged into a background thunder that prevented the men from speaking to each other; even when they screamed, they could not be heard.

Every so often, a machine would take a man; he would not have moved his hands and arms quickly enough after loading a metal puncher, and great steel pistons would spring out like captive bolts and mash his arms into a bloody mist. Or he would be tending to one of the robotic shapers and lose his footing as the conveyor belt sped along and be carried into the jaws of one of the industrial ovens, and what emerged from the oven would be a carbonized thing twisted into a fetal position, and the smell of burning meat would hover over the machinery for hours. Or his shirt would be too loose around his waist and catch in the gears of an open conveyor belt, spinning him from head to toe even as it sucked him in and ground him until he was naught but a long red and glistening stripe on the belt. There were many such stripes, the old ones black and brown, some of the blood having evaporated in the heat and the remainder changing from red to rust to black as it aged.

There was no rest. There were no breaks. No meals, no sleep, no stopping for biology. There seemed to be no need. There was only the work.

Then a day came when the machines slowed, and one by one, they stopped.


 
https://www.youtube.com/watch?v=_hcuhRnU4ow&t=804s

Saturday, March 11, 2023

Hunahpu

The second of the Maya Hero Twins Xbalanque ("Jaguar Sun") and Hunahpu ("One-Blowgunner") for my Legio Solis.  The warhounds for Adeptus Titanicus come in pairs, so the Hero Twin theme seemed suitable.  I finished Xbalanque last month, so this time around I present Hunahpu.


I have kind of stopped keeping track of 40k.  I came to 40k pretty late, somewhere in maybe 2013 or so, and I burned through a bunch of the lore.  It felt really vast to me and as bombastic as it was there were lots of absolutely fascinating characters and places.  A lot of the lore I read was copied pretty much directly from Imperial Armor and the Horus Heresy Black Books from Forge World and I grew to really love the tone, ideas, and style of Alan Bligh.  I really think he was a massive loss.  One of my favorite Warhammer RPG supplements was Disciples of the Dark Gods, which he co-wrote with John French.  I still go through those books every now and then - Fantasy Flight put out a lot of great supplemental stuff for their 40k RPGs.

However, I am a sucker for Titans.  So much so that I have seriously considered buying a full size Warlord more than once before regaining my sanity.  And the ruleset for Adeptus Titanicus is badass - the God-machines really seem to come to life using that ruleset.




Here are the Hero Twins flanking Painal.  If you are curious about Painal, do yourself a favor when you search it and type this in: "Painal Aztec God" - just trust me on this, especially if you are at work.



Anyway, I don't have the lore all fleshed out yet, but these guys definitely look at combat as if it were a ballgame with the Lords of Xibalba.

Monday, March 6, 2023

Viaticum on Fierce Firelight

Most folks here are no doubt familiar with Dave Greggs' Grand Commodore blog, which I've gushed about a few times, and by way of that, his venture into Podcasting, Fierce Firelight.  Dave did a reading of a story I wrote called Viaticum for his podcast, and I'm chuffed.  He nailed it.

I stumbled into Dave's stuff by way of Patrick Stuart's blog.  I saw he had a blog of his own and decided to check it out.  What I found there made me realize that Dave has an imagination that is nothing short of stunning, and a talent for expressing that imagination in several modes of writing. The setting he was describing seemed at once to be incredibly original and detailed (and fuckin' awesome, let's not forget that) and at the same time to have enough room in it for someone to invent their own additions.  That's pretty rare - it's usually one or the other - and Viaticum arose in a kind of dialog between Dave's work and my own, initially based on a city state I rolled up using a generator he made.  He also edited an early draft and saved me from a couple of massive missteps as well as giving me many suggestions on phrasing and flow.  I implemented nearly all of his suggestions, or some variation thereof.  I think it's probably one of the better things I've written and its creation and quality is owed in no small part to his help.

In addition to a rich imagination, Dave has a pretty good voice as it turns out.  I'm not expert enough to tell what range it is for sure, but my guess would be baritone, and most of the time it's pretty goddamned smooth.  Buttery even!  But he can embody anything from harsh desperation to quiet menace, and it's a pleasure to hear him read.  He's also done a few interviews and poetry readings.  It's all quite good.

I have links to Fierce Firelight up just under my blogroll, but I'll post another link here just for good measure.

Have a listen when you get some time!

Sunday, March 5, 2023

Delicacies of the Court of Empress Sonota

Being A Visual Record Of The Things The Heroes Were Served Having Slain The Necromancer Tratorios And Delivered The Empire From The Clutches Of The Undead


Almond Biscotti


Checkerboard Green Tea Shortbread

Flourless Chocolate Cupcakes

White Chocolate Rose Cupcakes (The Yellow Rose Being a Favorite of Princess Ophelia)

Salted Chocolate Drizzle Biscuits

Almond Chocolate Glaze Cake

Gâteau Breton (Apricot Filled Pastry Cake)

Tarte Tatin - (Carmel Apple Cake)

Bergamot Black Tea Chiffon Cake

Pear Frangipane

Tarte au Citron

Flourless Chocolate Torta

Strawberry Shortcake with Whipped Cream Frosting

Chocolate Mousse Cake

Olive Oil Cake

Shortbread of Millionaires

Basque Burnt Cheesecake

Apple Rosette Frangipane Tarte

Wednesday, March 1, 2023

A World With No Extras V: People are Portals


People are portals.  Someone said this to me at one point and I thought it was a fascinating statement.  It's true.  People are portals, and the labyrinth I’m creating for Dungeon23 is the maze of their relationships.

For me, Dungeon23 is about discipline – making time to create something each and every day. I have always believed that this is immensely valuable when pursuing any endeavor, artistic or otherwise. Creating something when you are inspired is fairly easy. Creating something when potentially you don’t feel as though you have any new ideas, or otherwise “aren’t in the mood,” is much more difficult. February has been tough for me in terms of discipline. I’m not off track or “behind” at this point, but there have been a few spikes – meaning I have had a couple periods where I skipped making my character for the day, perhaps even a few days, and then “caught up,” later on. But that does in part defeat the purpose for me and I need to be very careful about it.  Sustained progress each and every day is the goal.  Practice is the point. No doubt most of you are familiar with the phrase “a practitioner of the art.” This is the first time I’ve set goals for myself w/r/t writing for a very, very long time, and I need to be very careful about not following through, but also forgiving of myself when I do miss a day. Both lack of follow through and lack of forgiveness for myself could lead to abandonment of the work.

Right now my Dungeon23 goals look like this:
  • One Place per month (I used to use the term Neighborhood, but I broadened the definition)
  • One Faction per week (changed from family to faction - again to broaden the definition)
  • One character and that character’s relationships per day.

I have also set two other creative goals for myself:
  • One short story per month
  • One poem per month

The poem and the story do NOT have to be good enough for me to want to publish to the blog. It’s more important that they get done period than that they are any good, though of course I do my best. But a meet the crew scene ala Goodfellas featuring a 15 foot tall mosquito called “Needleface” and a talking orange tabby housecat named “Mickey Barcode” is totally fine.

Actually that doesn’t sound half bad.

Anyway!

When I started the project, I was using Excel of all things, with the idea that having each character on a tab would make it easy to find the details you wanted and that I could release the files via Google drive when I was ready. That lasted for close to three weeks before I saw that it was an amazingly bad idea.

At the moment I am using a wiki tool called Notion. I think it’s pretty close to perfect for what I want to do, which is to create all these characters and link them together based on their place, faction, and relationships. I was going to have a friend look it over to see if it worked for them, but I ran into a snag – as long as I am the only one editing and adding to this stuff, it’s unlimited and free. If I bring someone else in, I have a limited amount of data I an use before I have to pay. I did some looking into this, and checked with their support team, and from what I can see, it will NOT cost me anything to make the pages public once I have finished with them. So I think this will work. Here are a few screenshots – you can probably instantly see why this is better if you compare it to the screenshots I had in part II of the excel files.  Everything underlined is linked.







I may still make some changes; right now I'm going with a kind of early modern feel - but trying as much as I can to leave out too many references to very modern things with the idea that a DM could lift the whole thing and shift it to any time period and tech level they might want.  That is easier said than done, however, and it's difficult to keep references to modern technology out of the text.  In addition, I'm finding that creating a character without placing them in the timestream or world makes them seem a little flat to me.  But these are things for which I might figure out answers as I continue to wade forward.

The most recent Place is a neighborhood called Devil’s Torso. Filled with abandoned buildings that have broken-window eyes which look down on cracked and potholed streets. The police here are ultra-aggressive, acting almost like a crew themselves, but everyone knows they don’t belong here. Places of worship and places to buy alcohol on what seems like every block. There is mayhem at all times of day and night, filth, profanity, and ignorance, violence so casual it’s like enemies with benefits and amongst it all, dreaming, living, wonderful, beautiful, resilient: humanity.

Two major crews have staked out territory in Devil's Torso.  The Almighty Amaranth Nation is led by a man who is almost hypnotically charismatic named Quentin Barnett, and his sister, Kristin “Kiss” Barnett. Kiss took an orphan boy named Emmanuel to raise as her own, and has raised him to obey her every command using a combination of love-bombing and sadism. Emmanuel is the Nation’s current top gunner, a thirteen year old kid who is faster than anyone they have ever seen, and more ruthless to boot. Quentin, meanwhile, is looked upon almost as a visionary or prophet.

The Grey Disciples are led by a woman named Gabriella, who has begun to supplicate dark occult forces in strange bloodletting rituals to protect her from the repeated assassination attempts of the Nation. Whatever she’s doing, it seems to be working, as she strides fearlessly through what she thinks of as her city and miraculously survives no matter how meticulous her opponents’ planning has been. Her older brother is a priest named Ariel who despises the entities Gabriella has begun to worship; there is a deep rift between these two and it is growing deeper. Ariel is saddened by this. For her part, nothing makes Gabriella sad or guilty save for the plight of one of her soldiers - Pierce Montoya, who at 16 has been languishing in a coma for the last two years, wounded while acting as a human shield in the first attempt on Gabriella’s life. Gabriella pays the healers and ensures his father and mother have a roof over their head. This situation is the only lever by which she might be moved.

Ariel works for a collection of humanists who have founded the Crisis Intervention Service, an organization dedicated to stopping violence in all its forms, though they specialize in gang-related violence and domestic violence. They are responsible for the fact that Devil’s Torso isn’t a full-blown war zone. Ariel is good friends there with a woman named Meadow Wise. Her name suits her – her wisdom is widely respected in spite of her harsh demeanor. Meadow has a knack for giving the most valuable possible advice someone could hear right at the moment when they are open to hearing it. Those who have not experienced this almost divinely-inspired ability think of her as unfriendly and unforgiving, but nothing could be further from the truth. Many of the other counselors and people who work at the Crisis Intervention Service consider her a mentor and seek her counsel.

Some kids are recruited into a different kind of crew – the Red City Art Ensemble. This is a loose organization of developing, famous, and washed up artists. One of these, Ryder Duran, is a tattoo artist who has started to become sought after for her intense compositions, especially those that use the entire upper torso.  She is petite, with flashing eyes and an attitude to match.  She is covered with her own work.  Avi Bowman, an eighteen year old kid who recently joined the Ensemble, has intense fantasies about her. Avi has a talent for technology and his main work involves light shows, especially for live music, and he joined the Ensemble after watching Ryder dancing at an event he was involved with. He has managed to hide it thus far, but Avi is also a budding sociopath who could wind up being a serial date rapist. He keeps this part of himself secret, so secret, but he knows it is there. It is possible that instead of flowering into a real monster, he will bump into Meadow Wise, to whom he will be completely transparent, and who may be able to help him develop into something and someone else, someone who values the people around them and wants to make a contribution to the society which they share.

This month I'll be working on Shattering Stone, the part of the city where people wind up when they truly bottom out.